Tuesday, July 24, 2007

Dialog version 01


Not stagnant was I as feet traced the pools of air within sand, prints etched in impressionable rock, a chaos beknown but unrecognised by those who partake in its evolution.


This vast mirror of stars stretches afore me, it’s presence laps this chaotic path from static to motion. An exit into existence, this open gateway stares fixedly into the single eyes it dominates.


The deep ocean is in capture of each segregation in chaos. Combining lands and defining their boundaries, controlling their gaze as I form a gaze in return.


Your minds, my friends. To touch. Your strings bound from life’s eye, your silent corpse awaits. Chained to existence, rust will churn these bounds into decay.

Sunday, July 22, 2007

Imagery Concepts





And some, some.. Concepts for the main character girl.

Tuesday, July 17, 2007

Update 02.2a : Composition In Effect

I've created a short 1:00 track with the timings in place.
Section AB, BC, and CD, are each broken up into different chords. [see previouse posts]

The track is here: Experiment 01 (right click to save as, otherwise it will open in this browser window)

The focus is not the actual music, but the timing of changes. Does it flow well? Does it work? Do the changes seem natural?

Monday, July 16, 2007

Update 02.1a : Composition

The.. Composition.

Experiment.

I'd like to include the Golden Mean in the composition of the animation.

At least since the Renaissance, many artists and architects have proportioned their works to approximate the golden ratio—especially in the form of the golden rectangle, in which the ratio of the longer side to the shorter is the golden ratio—believing this proportion to be aesthetically pleasing. Mathematicians have studied the golden ratio because of its unique and interesting properties.


The golden mean is 1.6180339887, but I'll just use 1.618 to make it easier.


The layout of the composition is, two halves. Each half will be determined by the golden ratio, the entire animation's total will be exactly 1.618 times the lengh of the first half.

In our case, the animation is 60 seconds; so the first section will be:

60/1.618 = 37.08 seconds in lengh.

But that means... I'll have to do 37 seconds of kids talking to twinkle music.

THIRTY SEVEN SECONDS! *explode*

That's a bit long.

So.. Let's INVERT. [flip the coordinates, so the larger half is the second one]

60-37.08 = 22.92 seconds.



So, section ONE, will be about 23 seconds long.



But interestingly, we've created a virtual hole in the middle. Kinda.

We have: A B C D

Where:
A = Beginning
B = Cut 01
C = Cut 02
D = Ending

Cut 01 and 02 are the result of first cutting the timeframe, then inverting the cut, but leaving the first cut in place.

Let's define the distance between B and C as the "Hole". Which is 14.16 seconds (the distance between A and C, take the distance between A and B).

So maybe I can use the Hole itself in the composition, using it as the "dead zone", the shift from life to death. A corridoor or passage that must be traversed in order to enter the graveyard.




I dunno.

Update 01.1a

Stuff, so far:

The idea for my animation is:

Some girl.
Sitting at this table with her friends.
It's a dinner party.
They're talking, laughing.
Nice twinkly music plays, optimistic.
Suddenly, in the midst of conversation,
There's a strange noise.
The screen shakes. It dulls slightly.

The music changes.

It's eerie.

Cold.


The girl's friends dissapear,
one bye one.

They decay.

They melt into oblivion.

One bye one.


The girl remains.

Alone.

She continues to talk as though her friends still remain.

Alone.